Thursday, February 23, 2017

From The Zones: Images From An Abandoned Camera (2)



Designation: Brightleak
Status: Active, Peripheral, Erratic

Brightleaks are most often encountered along the perimeter of other more stable Zones and it has not yet been conclusively determined whether or not these phenomena are in fact Zones unto themselves or some sort of secondary effect. According to the reports of survivors certain wavelengths of light take on a fluidic sort of quality and behave somewhat like napalm as the fluidic light is incredibly sticky and builds up a tremendous amount of heat when in contact with organic matter. It is recommended that one avoid contact at all costs as there are no reliable means of counter-acting Brightleaks other than immediate amputation, but only in cases where contact is limited to extremities and the heat-effect has not yet reached full incandescence.



Designation: Slurry-Sludge
Status: Semi-Spontaneous, Erratic, Limited Duration

Another peripheral phenomena Slurry-Sludge has a tendency to be preceded by a trickle of foul-smelling fluid seeping through otherwise dry concrete. This trickle effect can persist for up to an hour before Slurry-Sludge floods across any horizontal concrete surface such as an alley-way, parking ramp or warehouse floor. The noxious sludge is most often a mixture of heavily-polluted water and/or untreated sewage, various industrial effluents and what appears to be medical waste. A typical episode of Slurry-Sludge tends to last for less than ten minutes on average, during which time the turgid waste water swirls and crashes through restricted spaces with a booming roar that can be heard for miles. Exposure to the sludge, or its residue, produces rampant infections and disease symptoms extremely resistant to all known pharmaceutical resources. In at least one instance the sludge proved to be extremely flammable and was responsible for the destruction of over eleven city blocks and the loss of three survey teams.



Designation: Winterwisp
Status: Unstable Secondary Phenomena

Relatively mild temporal inversion that only appears when ambient temperatures exceed 70 degrees Fahrenheit (21.1Celsius). When the Winterwisp effect is triggered, an area of up to a square mile is subjected to sudden blizzard conditions and the ambient temperature drops to 70 degrees below zero or even lower, with a recorded wind chill factor of 150 degrees. Winterwisps are not considered to be Zones in and of themselves, but are instead unstable peripheral effects of Zones with pronounced temporal distortion effects in play. Duration appears to be random. Snow produced by Winterwisp events has been determined to contain traces of mild hydrochloric acid.



From the Zones is a community project hosted by John Till over at the FATEsf blog. This community project is inspired by the novel Roadside Picnic by Arkady and Boris Strugatsky, which was the basis for the movie Stalker.

There is a handy index of the current Field Reports from the Zones that features posts from across the Blog-o-sphere, as well as a nifty guide explaining how you can participate in this ongoing Community Project.

Friday, February 10, 2017

A New Series of T-Shirts

I'm in the process of colorizing a series of 36+ images similar to the one I posted earlier. Each of them will become a T-shirt design, as well as featuring in an Adventure/Resource pdf of some sort, most likely for Labyrinth Lord.

Wednesday, February 8, 2017

Work-In-Progress: A Little Color...

Experimenting with some coloration. My elbow is still a little stiff, but it's getting better everyday. What do you think of this panel? I have a whole series of these sitting on my desk. Think I'll color-up a few more...

FYI: Zazzle site-wide discount

Zazzle is having a big sale with 40% off stickers, magnets, labels and that sort of thing. They're also offering a site-wide discount and some other deals. See the "coupon page" for details.


Here's a T-shirt that's currently on discount, for another day or so. Even if you don't particularly want any of our stuff, there are a lot of other designers and creators over at Zazzle, so now's a good time to take a look and see if there is something that strikes your fancy.

Saturday, February 4, 2017

Thanks To You All!

Thanks to all you nice people who have purchased some of our T-shirts or other products at Zazzle or elsewhere we were recently able to pick-up a few new T-shirts for ourselves. for instance, we just received a nice new Irving T-Shirt. Thanks again for all your support and encouragement. Last year was a rough one for quite a lot of us, but so far 2017 is looking much improved. We are working on a slew of fresh, new T-shirts and other things and you can keep up to date by checking here at the blog, at our Zazzle shop, RPGnow or Drivethrurpg storefronts, or at our new Hereticwerks Facebook page.

Friday, February 3, 2017

Bloop for Labyrinth Lord


Bloop
No. Enc.: 2d6 (4d6)
Alignment: Neutral
Movement: 30' (120')
Armor Class: 6
Hit Dice: 2
Attacks: 1 (bite) or spell
Damage: 1d4 or by spell
Save: MU4
Morale: 6

Miniscule moistened miscreants, the Bloop are tiny, cold-blooded fish-things the size of gnomes who prefer to dwell in marshes and sluggish river channels. They usually only ever come onto the land to spawn, but when they do these little horrors are incredibly vicious and murderous.

Consummate memorizers of minutiae and trivia, the Bloop have no spoken language but they do make use of an elaborate written language that resembles geometrically-aligned clusters of overlapping scratches. They make no weapons or complicated tools, aside from using some bones or bits of shell for needles or pins and crafting simple utensils or containers from the husks of crayfish.

Bloop are notorious for poisoning wells, springs and their own lakes in order to drive off intruders or enemies and it is for this reason that many of their neighbors set traps for them or send out hunting parties to exterminate any Bloop that might be in the area.

Bloop advance as spell-casters, but require twice the usual XP to advance to the next level and their Saves are two levels higher than their level/hit dice. They cannot use weapons or any magic items other than enchanted gems, rings or jewelry. Bloop also have access to a number of special spells that they might be willing to pass on to another spell-caster who earns their respect...but one shudders to think just what sort of heinous atrocities that might entail.

It may be possible to contract with a Bloop to serve as a familiar, but aside from a few apochryphal scribblings in various disreputable journals the means for achieving this dubious aim remains a matter of the individual's ingenuity and creativity.

Spells and Secrets of the Bloop
The following spells have been verified as being known and available to the Bloop: Detect Air Pocket, Protection from Algae, Pervasive Dampness, Toxicity, Red Touch, Resist Lightning, Transfer Stinging Cells, Charm Craykind, Remove Charm, Still Current, Murksomeness, Churn Mud, Taint Waters, Fetid Mist, Clog Gills, Gill-Grant, Hasten Bloom, Sink, Saturate, Torrent, Glimmer, and Rigidity.

The popular comic strip 'Grinny Grimguts' has led numerous adepts to believe that the Bloop possess some means or method for improving a spell-caster's memorization abilities but most reputable spell casters consider this to be so much spurious nonsense promulgated by an irresponsible cartoonist.

Friday, March 11, 2016

Work in Progress


One of the pieces I recently did for the next issue of Underworld Lore currently nearing completion.

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